As the world developed, races of all kinds realized they can profit off of each other. This quickly brought about nonsegregated cities and countries. Racism is of the past in this area of the world, but still lingers in smaller villages. Thanks to Comert, this became true 100 years ago, when the city was formed by a variety of races. Comert is a major city-state formed for the sole purpose of bringing together the trade from other outside countries; funneling it through this city. This helps distribute goods fairly, and keep each country well connected. However, greed ran rampant through each country, everyone wanting to profit more from Comert than the other. A war erupted between Cathair and Magus 2 years ago. They quickly destroyed each others’ cities that connected them to Comert, as well as the bridges. Bahan sat back and avoided what it could, never taking sides.
Magus is a country built on magic. They have a very strong education system; even the pirates are educated. This causes a large gap between the rich and peasants. There is a lot of Royalty, which causes high assassination rates. The government is mainly run by the King, but has a council consisting of the Royalty.
Cathair is very industrial. They spread knowledge through crafts. There is less education, royalty, and clergy. Taxes are high for the working class causing a long working life. The government is a council composed of 10 high classmen.
Bahan is somewhat of a mystery to outsiders. There is probably a king, but no outsider has ever seen him.
Comert is where our heroes’ adventure starts. However, let us look back to see what brought them together. The first few comics will be each character’s back story. Each player character introduced in the future will be accompanied by a back story.
Dungeons and Dragons 4th edition rule changes
D&D changes the alignment rules in 4.0. I really liked 3.5′s alignments, so we have that. There is Good, lawful good, and chaotic good; neutral, lawful neutral, and chaotic neutral; evil, lawful evil, and chaotic evil. I believe 4.0 takes out all neutral, and calls it “unaligned”. They then take out chaotic good, and lawful evil. That is stupid. Something has the ability to be lawful evil and chaotic good, damn it. I also hate the myth that you can’t have an evil character in the party, unless the whole party is evil. I get more annoyed by lawful good characters than evil ones. We have alignments all over the place, and it works out very well.
The World takes a lot of “Mary-Sue” races, such as the Elves, Eladrins, etc, and makes the roleplaying aspect, balanced. All humanoid races share common ancestors. Each race evolved to what they currently are depending on their environments. Elves do not live to be “well over 200 years”, instead, have an average lifespan of 100. Eladrins do not live to be over 300, instead, have an average lifespan of 100, like Elves. Dwarves do not “remain vigorous well past 150 years of age, often living to see 200”, instead, because of their small stature, their average lifespan is 60. Human’s average lifespan is 70 (though this is close to real life with modern medicine, it balances the roleplaying aspect). Some may consider this unneeded changes to the system, but many of us playing hate how Elves are so damn amazing from a roleplaying aspect, and Humans are worse in every way.
All Gods and Primordials were once mortal. They each became a god through gaining a significant amount of power. There is no strange mythological universe creation story. They were created well after the universe, and took over their respective domains. Gods and Primordials fought, and continue to fight, over their domains. More will become available if this ever becomes part of our heroes’ adventure.
This whole webcomic is ACTUAL events that have happened in the campaign. I, Wej, am the Dungeon Master. The artist is Avalon, one of the characters in this campaign. Feel free to ask any questions you may have in the comments or on our forums!! And now that this is all out of the way, enjoy the upcoming D&D Webcomic!!